Tilting Point
SEPTEMBER '20 - NOW
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Programming with C# of client features.
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Programming with JavaScript of all the game features, including client and backend.
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Learn and use the PlayCanvas engine to build an entire game.
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Design and implementation of a Realtime Multiplayer and Matchmaking functionality based on Nakama library.
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Implementation of SNAP Kit features such as Bitmojis, Snapchat Tokens...
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Publication and distribution inside Snapchat's app.
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Localization of the project to Arabic language.
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Use of a version control system with Git such as Sourcetree.
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Management of services "LiveOps" such as Leanplum and Firebase (Crashlytics).
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Task management and organization, as well as constant use of Agile methodology with Jira.
tHE BREACH STUDIOS
JANUARY '19 - MARCH '20
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Design and application of an MVC architecture for two casual mobile games.
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Programming with C# of all the client features.
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Aid at the programming of the server.
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Use of a version control system with Git such as Sourcetree.
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Management and preparation of services "LiveOps" such as Playfab, Appsflyer, and Firebase.
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Montage, adequation, and optimization of the project at Unity3D.
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Management and organization of tasks, as well as constant use of Agile methodology with Jira.
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Exposition and monthly presentation of the project advance to the whole company.
Scarecrow Studio
JULY '18 - DECEMBER '18
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Programming with C# of an entire 3D chapter for the graphic adventure 3 Minutes to Midnight at Unity3D.
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Design and application of all the features of the chapter, such as basic AI, FSMs, full Character Controller or Multiplatform support (PC and Nintendo Switch).
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Montage of scenarios 3D and 2D.
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Realization of varied tasks related to the design of the game such as flow diagrams, spreadsheets and internal tools to integrate it at Unity3D.
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Documentation of part of the code of the project with Doxygen.
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Use of HTML, CSS, and JavaScript for the export of this documentation at the cloud.
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Several management tasks.